Post by Jean on Jun 8, 2020 14:31:55 GMT -5
Spyfall is a game / rpg in which a group of friends are in a certain secret location. In this game, the locations will be from the ASOUE universe (including ATWQ, LSTUA and TBL). The goal of friends (they also act as detectives) is to identify, through questions, who the spy is among them, without allowing the spy to easily understand where they are. On the other hand, one of the characters is that spy. This spy doesn't know where he is. The spy's goal is to avoid being revealed as a spy, to create in the minds of others that one of the friends is actually the spy and / or to be able to identify where he and the group of friends are.
In order to play this game / rpg I will need to know who's up for it. Please respond to this thread if you want to participate.
I will send you a character and a location (unless you are the spy, in which case you will receive only the character named "spy"). I will use a random draw app, to avoid being biased when I choose the characters. So, don't try to think about how the master would think to try to deduce things.
The game works through questions. I will randomly choose the first player. The first player asks any question to any player. The player who is the target of the question is obliged to answer. (If you are a character who is not a spy, try to respond according to your character whenever possible ... this is the rpg part of the game. And if you are the spy, try to pretend to be some character in the universe of ASOUE. Or not. You may not pretend to be anyone specific, after all there are many characters that I can designate that do not even have names in the books. For example, I could choose "Fruit seller in town" for someone or "bather of beach "or" waiter ", but I could choose" Count Olaf ", or" Esme ", or Mr Poe". As I am the master, I can choose what I want, and I cannot be questioned in public about it. ( but I can be questioned in PM. I am not an insensitive despot.])
The player who was the target of the question must then ask someone else something. (It can't be for the person who just asked you a question).
Early spy victory (or defeat of the spy by his own mistake): At any time, the spy can reveal his identity and say "I am the Spy, we are in such a location". If he gets it right, he won the game. (He also gains 2 points for the victory and two additional points for having hit where his friends are.) If he misses, the spy lost, and everyone else gets 2 points.
(So a good strategy from friends is to ask questions that are not too obvious, such as "sunny climbed the walls here using your teeth?" If you happen to be on the Ersatz Elevator. But you also have to be careful not to ask such questions vacancies that can make others think you are the spy. The ability to ask the right questions is a very good skill in this game, as well as responding in a way that’s not so obvious, but also not so vague. And the spy needs to get the information and deduct things).
Everyone will have up to two days to respond. (If someone happens to be prevented from it in two days, I will act as the person and character. If the person happens to be the spy, I will use an 8-magic-ball die to answer the questions along with the information that were already asked through the questions to simulate a realistic spy. I hope that this feature is not used much, but maybe it is necessary in order for the game to flow. I would also like this maximum time limit never to come, and people could answer before, but I can't control everything and I think 2 days is a reasonable time.)
Early charges: At any time, a player can make an accusation, saying that one of the other players is the spy. If everyone else agrees (with the exception of the prosecution victim) the prosecution is considered valid. If the accused person is actually the spy, the friends have won. In this case, all friends win the game, and each one gets two points. The accuser gains two additional points. The spy can also accuse someone, and if everyone agrees, the accusation is considered valid. In this case, the spy wins the game, and gets 2 points for the victory and 2 additional points for cheating the others. Each can make only one charge during the Round. If the charge is not valid, the game continues. Each player can only make one charge per game. You can show that you agree by saying "I agree", or you can show that you do not agree by saying "I disagree" by a post. The accused can make a defense post, trying to convince others that he is not the spy. But no one can write arguments accusing anyone during this stage of the game, not even the person making the early accusation. (This rule serves to increase the spy's chances of victory, which we need to recognize are small). Be careful with the information you give during your defense, in case you decide to defend yourself. The spy can try to guess where everyone is at any time, including after a defense post.
After Question Time:
At the end of 13 days, if there is no early victory, I will post a poll. The most voted will be considered the accused of being a spy. (I ask that only those who are playing participate in the vote. In the event of a tie, the spy will have won automatically). There will be 2 days for you to vote. During these two days, you can deliberate as you wish. Be careful with the information you give during that time of consideration. The spy can try to guess where everyone is at any time. You can accuse making accusatory arguments also at this stage of the game.
If after 2 days the number of votes is lower than the number of participants, the poll will be open for another day, in which I will invite anyone who wishes (with the exception of the master himself) to vote, including people who have not participated in the game. Then, the result will be given according to the final vote.
If the real spy is the most voted, all friends have won, and receive 2 points. In any other case, the spy wins and receives 2 points.
Who will want to participate?