Hurricane Herman pre-visualization found
Dec 29, 2020 16:29:24 GMT -5
Optimism is my Phil-osophy and twigz like this
Post by the panopticountolaf on Dec 29, 2020 16:29:24 GMT -5
The Cutting Room Floor is a website dedicated to finding and publishing unused content in video games and one of my go-to websites when I'm killing time. They have two (very short) articles on the 2004 tie-in games (one for the GBA version and one for the console version). There's nothing too special on the GBA page, but this video recently surfaced on the console page.
EDIT: Apparently the video format won't work. Here's a link to the page.
According to the page, it's a CGI previsualization for the Hurricane Herman scene from the film.
A few thoughts: Who am I kidding? I have a million thoughts! (read after watching to avoid spoilers for a two point five minute video)
***
This video doesn't show Klaus decoding the note... If what gothicarchiesfan has hypothesized is correct (in short, the Anxious Clown sequence was originally in the film), and I believe it is, then when is Josephine's code discovered? Perhaps the children solve the code and go to the Damocles Dock police, to notify them of what's up? How exactly this would lead into the Anxious Clown I'm not all too sure, but I think it's safe to say that the kids decoding the note and finding a map of Lake Lachrymose while escaping the collapsing house were spilt into two scenes here.
I do like the "under the bed" flashback. Sunny trying to bite the golf clubs is very funny to me.
The "Does Anyone Know You Are Going This Way?" sign shows up in the final film, too, although it's firmly rooted in the ground there.
Aunt Josephine's bedroom is... under the rest of the house?
The video is dated late '03. This matches up pretty much exactly with what gothicarchiesfan has said about Jim Carrey's obstinacy during the film's production. Judging by the fact that Josephine's bedroom is located under the house, rather than on the foyer's second floor (is that where it is in the film?) and the children's bedroom seems to be missing, I'd guess that the set for this had not even been built at this point.
No eye-shaped magnifying glass or spyglass here. Very interesting.
What is it with Violet and Klaus always losing track of Sunny in this film?
Now, we reach the biggest difference between this video and the final film: the Baudelaires are not trapped on the remains of Josephine's home! I personally prefer this -- I'd much rather Violet invent a way to signal for help while on the lake than push an anchor off a ledge. (Perhaps the hand-mirror we see we see for a few seconds here would have come in handy later?)
***
This video makes me wonder... if the game designers were given pre-visualizations for this scene, were they given pre-visualizations for other scenes as well? Does anyone have a copy of this game that they can crack open?
EDIT: Apparently the video format won't work. Here's a link to the page.
According to the page, it's a CGI previsualization for the Hurricane Herman scene from the film.
***
This video doesn't show Klaus decoding the note... If what gothicarchiesfan has hypothesized is correct (in short, the Anxious Clown sequence was originally in the film), and I believe it is, then when is Josephine's code discovered? Perhaps the children solve the code and go to the Damocles Dock police, to notify them of what's up? How exactly this would lead into the Anxious Clown I'm not all too sure, but I think it's safe to say that the kids decoding the note and finding a map of Lake Lachrymose while escaping the collapsing house were spilt into two scenes here.
I do like the "under the bed" flashback. Sunny trying to bite the golf clubs is very funny to me.
The "Does Anyone Know You Are Going This Way?" sign shows up in the final film, too, although it's firmly rooted in the ground there.
Aunt Josephine's bedroom is... under the rest of the house?
The video is dated late '03. This matches up pretty much exactly with what gothicarchiesfan has said about Jim Carrey's obstinacy during the film's production. Judging by the fact that Josephine's bedroom is located under the house, rather than on the foyer's second floor (is that where it is in the film?) and the children's bedroom seems to be missing, I'd guess that the set for this had not even been built at this point.
No eye-shaped magnifying glass or spyglass here. Very interesting.
What is it with Violet and Klaus always losing track of Sunny in this film?
Now, we reach the biggest difference between this video and the final film: the Baudelaires are not trapped on the remains of Josephine's home! I personally prefer this -- I'd much rather Violet invent a way to signal for help while on the lake than push an anchor off a ledge. (Perhaps the hand-mirror we see we see for a few seconds here would have come in handy later?)
***
This video makes me wonder... if the game designers were given pre-visualizations for this scene, were they given pre-visualizations for other scenes as well? Does anyone have a copy of this game that they can crack open?