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Post by Esmé's meme is meh on Jun 27, 2022 9:01:46 GMT -5
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Post by Isadora Is a Door on Jun 27, 2022 12:35:26 GMT -5
I said 72 hours, which would have been just under 14 hours from now.
However, I've decided that due to the busy nature of the past weekend i'm going to fit you until 11pm BST tomorrow - 29 hours from now.
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Post by Esmé's meme is meh on Jun 27, 2022 12:45:11 GMT -5
Lol I didn't see that, only saw the poster deadline. Ok jefe
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Post by Isadora Is a Door on Jun 28, 2022 16:50:42 GMT -5
I'm hoping we don't have a repeat of the last task
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Post by Violent BUN Fortuna on Jun 28, 2022 17:02:07 GMT -5
Ours should have been sent a few minutes ago, hope you got it!
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Post by Isadora Is a Door on Jun 28, 2022 17:13:07 GMT -5
I have recieved both teams entries, and will now deliberate for a while before we head to the boardroom.
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Post by Esmé's meme is meh on Jun 28, 2022 17:26:03 GMT -5
I'm so nervous I'm gonna puke
*goes off stage to vomit in a corner*
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Post by Isadora Is a Door on Jun 28, 2022 17:38:53 GMT -5
Well, there is no time like the present, lets enter the boardroom.
Firstly, I will ask a few questions of each team before sharing what you came up with - How did you get on with your team leaders, especially considering that they were appointed this time around? - How do you feel you all worked together on this task? - How did you create your intial ideas and concepts? - Who was your target audience for each of your games?
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Post by Violent BUN Fortuna on Jun 28, 2022 18:03:08 GMT -5
Obviously I can't speak for my team on the first question, but for my part I certainly felt that we worked well together. Everyone considered each other's ideas carefully and helped with suggestions to further develop them. From the start it was a very collaborative effort, and it remained so throughout.
Initially I asked everyone to pitch in with their own ideas, and the plan was that once everyone had suggested something, we'd pick our favourite and develop it from there. I came up with the idea of a clue finding game exploring the locations of ASOUE and unlocking VFD doors. Semblance suggested a game in which Bear tries to eat the player, which would have a leaderboard to encourage competition. He also suggested that if we went with my idea, we could brand it as a VFD training game.
Glitterymisery agreed that a VFD training game would be good, and suggested Bear could be a boss to defeat, thus combining the games. We considered this for a bit, and ultimately decided the Bear aspect would work best as a minigame. We then decided there should be one minigame per level, with each one featuring a different 667er as NPCs, and we all pitched in with suggestions.
Our target audience was fairly broad: essentially it's designed for 667ers, new and old. For new members, it should be fun to explore the world of ASOUE in a new way, and hopefully the minigames should be a good introduction to a few established members. For the old hands, it should be a fun new thing to explore and discuss, and the leaderboards for the minigames should create some lively competition.
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Post by Esmé's meme is meh on Jun 28, 2022 18:29:47 GMT -5
- How did you get on with your team leaders, especially considering that they were appointed this time around?
Anka was a good leader but to be honest I think we didn't really need or required a leader, we worked very well together and there wasn't need to have a leader per se.
- How do you feel you all worked together on this task?
We were the dream team indeed. We complimented each other and we were always on the same page so that was great.
- How did you create your intial ideas and concepts?
Bryan suggested something Earthbound first, and then Anka said she wasn't really into videogames but her ideas really made sense in the Earthbound universe. Since I'm an Earthbound fan too I suggested combining the ideas and turning them into a 667 DA sequel of the game.
- Who was your target audience for each of your games?
We decided to go for a classic game that made sense with the task, the ASOUE/667 universe and especially the gaming world. Most of gamers know about Earthbound and it's one of the most beloved game of history, everyone has been waiting for a sequel so we thought it would be a good way to get to a lot of different publics.
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Post by HAL 10,000 on Jun 28, 2022 19:40:02 GMT -5
Our project manager did a very good job. I think this has been the task that I got most into.
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Post by bryan on Jun 28, 2022 20:11:32 GMT -5
- How did you get on with your team leaders, especially considering that they were appointed this time around? Very good, and honestly I wanted to try and flex my teamwork muscle better, so it worked well. - How do you feel you all worked together on this task? very good! We flowed very well together. Big props to Zort, I will not understate his contribution. - How did you create your intial ideas and concepts? like zort said, I mentioned Earthbound, he loves earthbound, and Anka had ideas that just happened to work for an earthbound-esque game haha. I am actually very proud because we all made easily observable contributions to the task. - Who was your target audience for each of your games? Zort gave the correct answer. but I will add that we are part of the target audience lol. Earthbound is a clever, sentimental game about forming community and understanding yourself. Spiritually it shares a lot of the same values this forum does, so the combo just makes sense.
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Post by Isadora Is a Door on Jun 29, 2022 1:25:44 GMT -5
Okay, so lets take a look at what each team put together. Team One Productions Presents VFDBound
The long-awaited sequel to the
popular role-playing game Earthbound
The mysterious building of 667 Dark Avenue is under great danger! This place has alwaysq been strange, but enter 667 Dark Avenue today and you are sure to find bots, evil visitors, and distressed regulars all causing chaos! Why? Ask around and it will not take you long to find out that things have not been the same since BEARROR, a Big Blue Bastard Bear, has been spotted rampaging through the building, causing power cuts and crashing the walls on its way to the penthouse. This is the main goal of your adventure: guide your four players Bryan, Anka, Zortegus, and Urban Letter Opener through the building and up to the penthouse in order to defeat BEARROR, uncover the mystery of why everyone is acting so strange, and save 667 Dark Avenue!
Of course, we have some classic cliches and some fan-favorite games...You get four characters in your party that become part of the team in different levels of the game. Bryan, who came back to 667 after many years and now has psychic powers, begins the adventure. You will soon meet Anka, a great healer, psychic and cook who has been around for a long time, knows the building to perfection and won't hesitate to use her frying pan as a weapon while she reads your mind. Next comes Zort, a smart dude who comes and goes from 667 with great inventive ability, capable of building and repairing all kinds of stuff. Completing the party is Urban Letter Opener, who has been kicked out of the building but made his way back, using his physical strength and intuition to help the party. ...but are you smart enough to find the way to access them?As a Very Official sequel to Earthbound, this game will follow the traditional adventure rpg format. Explore areas and talk to NPCs to gain knowledge and abilities, then use the knowledge and ability in fights. The game is divided into 2 chapters, which are divided into several levels (plus a bonus level). Each level revolves around a location important to 667 Dark Avenue, and you must travel to each location to understand the building’s current disarray. To get to the next location you may have to solve a friend’s puzzle… or fight them like an enemy. Either way, you will be gifted with a memory that will fill you with determination to continue your journey.
Some historical members appear. It's up to you to make them your allies or
to fight them as enemies! The game has two chapters consisting of six levels each and a hidden one, making a total of six, six and the seventh and last (see what we did there?). Each level represents a floor of the building, with the final one taking place in the penthouse. To win each level you have to figure out a little mystery and fight some minor and major enemies. You can talk to other inhabitants of the building who will help you around giving you some clues and items to figure it out. Each level has a boss that either is pure evil or is acting under evil influences.
The final boss is the giant blue bad bear also known as Bearror... or is it?Each level reveals a lovely memory from the past connected with the locations and people in it, for example Linda's fanfics, Hermes' birthday posts, irl meetings, Darkies presentations, Big Brother's past editions, epic fights, etc. Can you win this race against time and make sure all the files with the history and memories of 667 stay safe from the mischievous hands of the building's enemies? For everyone's suprise, bear is NOT the real enemy in this gameFIRST CHAPTER: THE MENACING MEMBERS
Level 1–Follow along as Bryan returns to 667 Dark Avenue after years of absence only to find things have changed. In the foyer of Gruesome Greetings he finds Roxy, she seems nice. Unfortunately she refuses entry demanding to know who he is and what's his name, and even when he tells her she insists to be beaten in battle. Upon winning the battle, Bryan has a memory of his own welcome and remembers Emma Squalor saying hello. Level 2–In the Burdensome Books library you find a familiar face and first party member Anka, the exit blocked by Teleram. He used to be much nicer… upon defeat Bryan has a memory of Teleram being his first online follower. Level 3–Looking for more allies, you try the Misinformed Moderation office. It is torn to shreds but was apparently left unlocked by Bee. That’s very unlike her, and so is the fight that commences. Upon defeat you have a fond memory of the first time she private messaged you.
Not only you have to solve puzzles, you also have to beat some tough random bald guys to win this game Level 4– You find Zortegus hiding in the storage room where all sorts of Menacingly Miscellaneous items are kept. The exit is guarded by Jean Lucio, who refuses to let you out until you read his novel or beat him in battle. Level 5–Breaking into Hermedy’s office you find the guest ledger, and the last name on the visitor list is… Dante? Peppermince will try to keep you locked inside, making you first battle his bodyguards before dealing himself with you. Level 6–Revisiting this very boardroom, the group runs into Mister M, the strongest boss they’ve faced, intending to block their path. Thankfully Urban Letter Opener, determined to return to this task, joins your party to progress to Chapter 2. The Darkies presentation happens in the middle of your journey. If you make things right, you earn some awards and avoid some chaos during the afterparty SECOND CHAPTER: THE PARTICULAR PREDICAMENT
Level 1–As soon as the party reaches the Fearsome Fiction room, they find their biggest enemy: bear! They're ready to fight the mastermind behind the destruction of the building, but mid-battle they figure out it's not the Big Blue Bastard Bear but only their fellow user bear, who can be a little grumpy and nasty at times but it's in general a good fella. Level 2–With the lore bear gave them, the party is able to cut path amongst a disgusting and creepy amount of fanfics from every year's Weird Ships Week. All of a sudden a mysterious figure appears. It's Matthew Memories, who claims to be the owner of the building. His apprentice, Semblance, offers to show you the way to the Penthouse, but thanks to his psychic powers Bryan finds out he's being mind-controlled by Matthewmemories. It's a tough battle, but the party defeats Matthewmemories and frees Semblance from his spell. Level 3–Crossing the Malignant Merchandise hallway, the party finds the elevator that takes them straight to the Penthouse. They thought their journey was near the end, but a sinister figure shows up: it's Hermedy, who found out you broke into his office. He's enraged and very powerful, but the party gets to defeat him and gets into the elevator. The adventure continues with Matthewmemories making you believe he's in charge
of the forum along with his apprentice, Semblance. Turns out both of them were
being controlled by some mysterious person Level 4–Inside the elevator, a suspicious figure welcomes Bryan and his partners. This person seems familiar somehow and says to be in charge of the Vernacularly Fastened Door that closes the elevator to take you to the penthouse. It's a tough one, but you get to solve it remembering some past conversations and using the unlocked memories you got from your battles. The mysterious figure is mad and reveals to be none other than Countess Violet, the infamous member of 667. Although the team is exhausted, Anka unlocks a new healing spell that allows them to win this fight. Level 5–Using her last energies, Countess Violet breaks the elevator which falls many stories until it crashes into This Abyss. It's very dark and humid, but Bryan, Anka, Zort and ULO follow a dim light and an iconic laughter... it's none other than Pandora, who insists on talking about Teen Wolf and Harry Styles. ULO interrupts her and she doesn't take it good, attacking the group with agile punches and psychic energy. Everything seems to be lost, but Bryan finally reminds her of the iconic "Hi hungry, I'm dad" line and she burst into laughter, laughing so much she faints. Level 6–The group doesn't miss this opportunity to run back to the elevator. They can hear Pandora slowly coming back to her senses, ready to keep fighting. It's a battle agains time! Zort uses his knowledge to repair the elevator just in time, and up they go! The doors open and... to their surprise, they're not in the Penthouse, but in the sky! They reached Cupid's office, where a herd of malfunctioning bots of past Cupids attack them. They get to defeat them all before going back to the elevator, where an imponent figure awaits for them... BEARROR! They're tired and hurt, but with the powerful help of Linda and Hermes, who give them their energy and mysterious powers, they overcome this evil creature. Before the team gets to ask their friends if they know who Cupid is, they disappear as mysteriously as they materialized. The elevator slowly takes them to their final destination... The Penthouse. Finding Cupid's identity is a key part of the game... is he really behind all those bots spamming the building? FINAL CHAPTER: THE DECEITFUL DANTE Bryan, Anka, Zort and ULO arrive at what they think is the Penthouse... but who's that weird guy? Why is there a talking mouse? Turns out this is the Secret Santa Workshop, but something is off... The room starts melting and changing colors. That's not Secret Santa, that's actually the mastermind behind all this chaos! The weird guy takes the mask off and turns out to be none other than Dante! He really thought that by leaving the building two years ago, it would succumb and be abandoned. Who could continue living without him? He was enraged to find out everyone kept living there, continuing with their lives and finding new ways to keep it well and alive. Dominated by his anger, he swear to use his powers to destroy 667 Dark Avenue, this time for good. The team confronts him and after a really long and exhausting battle, they get defeated... but then... Everyone else joins the battle! In a fantastic cinematic scene, every single member of 667 comes back to help our heroes defeat the evil mastermind that Dante became and restore the peace to 667 Dark Avenue.
All the 667DA mysteries will be solved... or well maybe not, this is not a real game guys 667 Dark Avenue Video Game Title: Minigame Mania Branding: We're branding our game as a VFD training exercise. Old and new volunteers alike can use it to hone their skills of detection, puzzle-solving, memory, and much more besides, in thirteen levels which will prepare even the least-experienced volunteer for a life of misery, mystery, and despair. Storyline: You are a new VFD volunteer, following closely in the Baudelaire orphans' footsteps. You have been tasked with collecting as much information as possible about their plight, in order to help Lemony Snicket shed light on the tragic truth of the Baudelaires' story. You must collect clues, solve puzzles, and present your evidence to Mr Snicket. If you collect enough evidence, you will graduate your VFD training as a full volunteer, ready to choose your own path and investigate your own mysteries. But your journey will not be easy, and no one can be trusted. Along the way, you will meet fellow volunteers, associates, and perhaps the occasional enemy – it will be up to you to determine who you can trust, and who will lead you astray. Gameplay ideas: There will be 13 levels, one for each ASOUE book. The graphics will be 2D, lavishly illustrated (think the original Pottermore, but with a darker, Gothic twist), and players will be able to click or scroll to move through and explore the various locations of each book. Following in the Baudelaires' footsteps, they will progress from Briny Beach to their ruined mansion to the Poe household to Count Olaf's house, etc. In each location there will be items they can pick up and examine for clues. These will be used to unlock the Vernacularly Fastened Doors between each level, at which point you will pass on all your research to Snicket and commence the next stage of your investigations. If you unlock all 13 doors, you arrive in Chapter 14 and can choose either to remain on the Island, or follow the Baudelaires back to the mainland, to find V.F.D. Lastly, of course, we have the minigames. In each level you will encounter an NPC in the form of a member of 667 Dark Avenue. If you click on them, they will lead you into their own minigame. These are as follows: 1.Mister M: Talk to Mister M at the opening of The Marvellous Marriage and he will give you a quiz on your fellow members of 667. 2.Pen: In The Reptile Room, Pen will challenge you to complete a game of Snake (featuring the Incredibly Deadly Viper). 3. Urban-Letter-Opener: Talk to him and he will lead you to an ASOUE-themed Wordle game. 4. Bear: You will meet Bear on the outskirts of the Finite Forest. Converse with him and he will lead you to a minigame where he tries to eat you. You have to evade him, Pac-Man style, for as long as you can. 5.Bee: Bee will meet you at Prufrock Preparatory and challenge you to a Spelling Bee of Sunny-isms. 6. Zortegus: Zortegus will be waiting for you in the Squalors' apartment, where he will challenge you to create the most stylish outfit possible from a selection of 'In' items. 7. Sherry Ann: at the VFD gaol, Sherry Ann will meet you and lead you in a game to keep the Baudelaires safe from an angry mob (you must click the mob to put out their torches with water). 8. Glitterymisery: An anagram game, in THH. 9. Twiggy: While Sunny makes hot chocolate in TCC, Twiggy will challenge you to make the perfect cup of coffee. 10. Jean Lucio: Jean will lead to a game in Vertical Flame Diversion which would be shown as an investigation board similar to Lemony’s in the Netflix series, which would contain numerous images, pieces of writing and photos from TUA, TBL and the Bad Beginning Rare Editon, which the player would have to look through in order to answer a series of questions. You would have to highlight or click on the answer in the text/image. 11. Roxy: Roxy will meet you on the Queequeg and challenge you to a memory matching game. 12. Semblance: Semblance will meet you in the lobby of the Hotel Denouement and give you a quiz on Lemony Snicket's collected works. 13. Violent Bun Fortuna: Bun can be found in the arboretum, and will present you with a selection of Helquist illustrations which you must put in chronological order. All the minigames are replayable, and your scores will be entered into a leaderboard alongside those of other 667 players. If you fail in a minigame, you will lose some of your carefully gathered research, so beware! Not even your closest associates can be trusted. Due to length, I will post my decision separatley.
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Post by Isadora Is a Door on Jun 29, 2022 1:36:40 GMT -5
So, I have reached a decision.
Whilst I think that both teams put together really good efforts, there is one time who I feel put together a more thorough, detailed, and developed concept. I also feel that this team adhered more closely to the aim of making a game based on 667 Dark Avenue itself, and so for that reaosn.
Team 1, you've won.
Congratulations. You all recieve the prize of a thumbs up. *thumbs up*
Team CV, we will now have to discuss the failure of your team, and at least one of you will be fired.
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