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Post by blakegriplingph on Mar 1, 2010 7:41:30 GMT -5
Was bored today, so I decided to cook up an idea on recreating or plotting the Baudelaire mansion, i.e. how did it look like before the mishap or something. I dunno if any one of you have some experience with modding games or doing stuff in 3D, such as the Half-Life 2 SDK, but does any one of you guys think of doing an interactive tour of the Baudelaire 'hood, like in a video game or something? And yeah, I also asked the dudes at Facepunch Studios if they could whip up something similar to these pics of the mansion:
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Post by Sophie-Senpi on Mar 1, 2010 15:31:10 GMT -5
cool beans. that would be really, really cool beans. but i dont know anything about video games, sorry
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Post by tigerseye on Mar 1, 2010 17:48:13 GMT -5
I don't really know much about this stuff but i still think it is am awesome idea i hope you manage to do it as i can't wait to see it!
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Post by blakegriplingph on Mar 1, 2010 20:28:38 GMT -5
I'm trying to draw a floor plan ATM, although I do suck a bit at it.
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Post by thedoctororwell on Mar 2, 2010 14:46:13 GMT -5
It's definitely a better idea to recreate the film version. As much as I idolize Helquist, his drawing of the Baudelaire mansion was just very disapponting. Drawing the mansion's plan must feel very cool !
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Post by Isadora on Mar 2, 2010 14:59:27 GMT -5
THat would be awwwesome! Hope someone does it .
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Post by Dante on Mar 2, 2010 15:18:50 GMT -5
We've tried to draw maps for the area aSoUE takes place in, with some difficulty; a hypothetical floor plan for the Baudelaire mansion is something I'd be interested in seeing.
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Post by thedoctororwell on Mar 2, 2010 15:28:05 GMT -5
Possibly the film version is too big, and Helquist's rendition too small. Sure, a mansion has to be of a considerable size, but at the same time it seems the Baudelaire family didn't have servants : they did their dishes themselves (TGG) and the Baudelaires had to clean their rooms. It would be quite tedious to keep the enormous film-version house clean without any exterior help...
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Post by Dante on Mar 2, 2010 15:33:49 GMT -5
Compare the size of Olaf's house in TBB to the decaying mansion envisaged in the movie. There's precedent, then, for the Baudelaire mansion having been enlarged a bit, although I think Handler probably wanted the Baudelaires lives to have been relatively normal, for us as readers.
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Post by Christmas Chief on Mar 2, 2010 18:20:48 GMT -5
And for the plot. Them having a previously what we would percieve as a "normal" life would make it easier to understand that what happens after their parents death, and all the unfortunate events, isn't something they're used to.
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Post by Hermes on Mar 2, 2010 18:27:19 GMT -5
There's also the point that when they arrive in Dark Avenue they clearly feel out of place - so though they come from a wealthy family, which lived in a house which could be called a mansion, it presumably wasn't that extravagant.
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Post by Christmas Chief on Mar 2, 2010 18:42:55 GMT -5
Well, that could be because they were so used to the other less-than-extravagant places they'd lived in recentley.
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Post by blakegriplingph on Mar 2, 2010 21:21:38 GMT -5
I would assume that they had a chateau-style mansion, although it might be overkill for them if they do all the dirty work of cleaning dishes and stuff, unless if the Baudelaires were like Chuck Norris or something.
As for recreating it, I'm thinking of several choices - 1. Have someone make a map in Half-Life 2, 2. Build it in Sketchup or 3DS Max, or 3. Do the second option and then import it to Grand Theft Auto: San Andreas as a map object.
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Post by Dante on Mar 3, 2010 10:10:43 GMT -5
I think I've heard of a program or website that allows you to chain together a series of photographs into an interactive exploration game, but I can't find it now. Drat.
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Post by blakegriplingph on Mar 3, 2010 20:30:56 GMT -5
I think I've heard of a program or website that allows you to chain together a series of photographs into an interactive exploration game, but I can't find it now. Drat. Interesting, although it would've been more fun to roam around Violet's hood in full 3D, right?
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